Author: Bert

  • Bioshock

    Never before have those three words – “Would You Kindly?” – had such an impact on a video game. Bioshock delivered me a rock solid ride that was just long enough, and touched me at a weak spot: narrative in video games. This narrative proves a lot, and puts just about every other one in a video game to shame. And yes, that includes Half Life 2 and Portal, who both have been critically acclaimed for their great storytelling.

    “Hurry, Mister B!”

    Bioshock is a first-person shooter featuring the ever-so-popular “silent protagonist”. In layman’s terms, this protagonist doesn’t speak throughout the entire game (one line excluded). Because the action is first-person, this is supposed to raise our immersion in the game: we are no longer supposed to identify ourselves with Mr. Angsty Teen #35 (I’m looking at you, Square Enix), but we can just imagine our little protagonist the way he is.

    In Bioshock – much like in Half-Life 2 – our main character has a story, however. A story cleverly implanted in the convoluted web of storylines that is… well, Bioshock: a story that leaves behind all consensus on what a storyline in a first person shooter should look like. No, in this game, there are no aliens, no UFOs, no demons from hell… there is just the race of men, and their fear. The fear which caused people to run and hide on the bottom of the ocean, in a place named “Rapture”, experimenting with genetic experiments.

    The story is all around you; even though you are never talking, your surroundings are. As you venture through the underwater world that is Rapture, you find audio diaries, get calls, hear music, see posters on walls, look outside the window… This is a very sensoric game to say the least: it speaks to your senses, and even if you’re not really noticing anything in particular, you’re always noticing some things. Writings in blood splattered accross a wall. A record player playing Buddy Holly. There’s just so many little things in this game that makes every other game feel incredibly stale storywise. It just goes to show that the medium of video games really isn’t used to any truly outstanding storytelling. Bioshock is like a film by Tim Burton, in which the smalles details has been designed especially for the experiene. No room is the same, ever.

    Shooting Bees

    But what about gameplay? Bioshock is truly a game of this generation: it’s challenging, rewarding and almost never frustrating – three traits good games these days have to have (unless they are especially made for one trait – being especially frustrating for example). With the exception of one (fairly easy) moment, you can never truly die. Dieing takes you back to the nearest “Vita Chamber”, where you are revived. you get to keep all your weapons, plasmids… no penalty whatsoever. This keeps this first person shooter from becoming the next best Quickload fest.

    On the other hand, you are out of ammo a lot, which can get pretty frustrating at times. It should be noted however that about half of your arsenal – your “plasmids”, tonics you insert into your veins for special powers – don’t run on ammo and can generally be used a lot longer. Yes, they run on “EVE” (Bioshock’s fancy word for “that blue bar”), but I never had any problems maintaining my EVE level – as opposed to my ammo. The downside to this method was that plasmids tend to be more crowd control and less damage. And in a pickle, you’ll truly swear that you can keep freezing your enemies or send bees at them ad infinitum but never truly kill them. Alas, my plan on playing the entire game with only killer bees soon seemed to cumbersome to bother.

    A free man chooses

    Shooting things will only get you so far. In order to gain more powers aside from your plasmids, you need to gain a thing called ADAM. Adam enhances your body, giving your extra defensive or offensive abilities, more health, more EVE, … You can harvest it from “Little Sisters” throughout Rapture, and this is where the moral dilemma sets in. Little Sisters are, as you have probably already figured out, little girls. Upon getting to one, you have the option to either harvest it or rescue it – the latter results in fewer Adam for you to spend. On the other hand, it does make you feel better about yourself. Every little sister is in turn protected by a Big Daddy; you have to get through the Big Daddy in order to get to that sweet, delicious Adam. Big Daddies take quite a punch, and you’ll have to be quick and resourceful in order to take them down.

    So you can either harvest, rescue little sisters, or even choose to leave them alone. The key word is choice; a key word that swiftly summarizes the entire game: you’re free to choose what you do. You can play it passively, relying on crowd control while sneaking in a corner; or you can go all-out damage. The choice is up to you – and who knows? Trying something different might make for a wonderful second playthrough.

    The Sweat of Your Brow…

    Bioshock is more than a videogame. Bioshock is a piece of contemporary literature – or at least based off of it (Ayn Rand). It perfectly summarizes the spirit of the people in the first half of the twentieth century: a time where insecurity and fear of nihilism within people led to belief in charismatic leaders who would without a doubt create a perfect society. A society where everyone would be pretty, healthy and smart. More than fifty years later, we of course have long since realized that a society like this is impossible. Bioshock, however, manages to perfectly capture the mood of the era without mocking it. And it is this strange kind of seriousness towards the era and its quirks that makes Bioshock the closest thing to literature, and thus “art”, to date.

    And while we wait for a game that will rival this one in its greatness, we might as well ponder the answer to the following question: “Is a Man Not Entitled to the Sweat of His Own Brow?”

  • Ep. 12-13-14: There’s no Place like Home

    Ehm, wow. Where to start? This was no ordinary episode of LOST – this was a mastodont, filled with tons and tons of info, action, emotions, revelations, excitement… I’ve never had a LOST episode like this before: it made me laugh, it made me angry, it made me jump up yelling profanity, it made me cry. All these things, LOST had already done to me on some point or another… but not all at once in one huge angry motherfucker of an episode.

    So, where to begin? How about this: In what might be described as the wildest roller coaster ride ever on LOST, the fourth season has come full circle.

    The episode…

    I’m so, so, so damn glad I watched this episode in one go – as I’m quite sure it was meant to be watched. As predicted, the ending and the beginning were the same: the show started with a flashforward showing how the Oceanic Six set foot on the mainland again, and practically ended with that very flashforward becoming the new present time (before it switched over to something different – but more on that later). As I said: this was no ordinary episode of LOST, it was more like a full-feature, two hour film.

    I agree with the fact that the first forty minutes were a big set-up for what was to come (the bomb on the freighter, the Orchid, Keamy, people moving around and making it even more complicated) – but since I didn’t have two weeks to actually think about that set-up, the episode didn’t seem as straightforward as they had told me it would be at all. And, with LOST, I like the surprises to blow me away.

    One thing at a time, starting with the island. So, they did manage to move it after all. Whatever that means, however, we did not find out. Cuse and Lindelof are on to something here: the most insane part of the entire episode, namely the orientation film on time travel and all that followed, was introduced with humour (Ben sticking that room full with metal whilst Hallowax was clearly telling this was not the way to go). It’s really nice to see how humour can still be packed into a part of the story where the stakes are this high.

    I’m not one for huge action sequences, but the fight between Keamy and Sayid was one of the most awesomely shot scenes in LOST ever. With Keamy being such a dickwad, you really wanted Sayid’s punches to hit hard and below the belt. On top of that, this fight comes really early in the second part of the episode, so you’re kind of uncertain whether Sayid will win this one (Keamy being the season vilain and not being able to go down that easily). I’m really glad Richard interrupted the brawl – someone other than Keamy just might have gotten hurt. On a related note: I jumped when the Orchid’s elevator started going up again. Everyone knew who was coming, and the slowness of it all made it look like the part in the Godzilla movie where the monster looks you straight in the eye and then kills everything in sight. …But, that didn’t happen – thank you Ben for going Sweeney Todd on Keamy and killing everyone on the damn freighter.

    The freighter. Is it time to say bye bye to both Michael and Jin? I say “yes”, but only for 50 %: I think Michael’s dead (solidified by Christian), but Jin is still alive. Honestly, if he isn’t, they’re missing out on quite the reunion scene, if it is anywhere nearly as well acted as Sun’s reaction to the freighter going boom. Now that the cat’s out of the bag and we know what Sun thinks happened to Jin, we can finally understand the whole deal about the lying, the date on the tombstone (the date of the crash)… that puzzle is complete. I’m kind of annoyed by the fact that Michael is presumably dead. They have hyped his coming back for ages, and then kill him off after one season? I don’t know why, but I don’t like it. I don’t like Harold Perinneau, but I do like Michael as a (tragic) character, and I really had wished for him to reunite with Walt. Now we won’t get to see any of that, I think, and that just makes me feel like they got Michael back as an excuse to focus more on Walt and his… “specialty”.

    I love how the fourth season managed to connect all the flashforwards together, and how all the loose
    ends were tied. We now know when Ben’s flashforward took place (boy, it didn’t him long to return to the action after being banished from the island). We now know what happens to the Oceanic Six in the first few years after they got rescued (people are saying three years, because the Jack-with-the-beard flashforwards take place in 2007) and what happened between them. Apparently, not everyone is alright with Jack’s decision to lie about the rescue. Oh, and the fact that he turns into quite the pill-popping dictator. Also nice to see is that we got the wrong impression on Sayid, who did not turn into Hair Conditioner Hitman after all – does this make Ben the good guy?

    Benjamin Linus is just about the most complicated character to ever appear on a television show, I think. Every time you think you know him, something happens which makes your ideas about him shift completely. He didn’t feel the slightest bit of remorse for killing Keamy and thus blowing up the freighter. But he was willing to give banish himself from the island in order to save it. Why is he so connected to the island, and why is this connection a one-way street? I honestly haven’t got a clue anymore; all I know is that I really, really think there oughta be more Benjamin Linuses on television. They make things interesting.

    Two moments in this episode sent shivers down my spine – moments which were no plot twists at all, just things I had not expected to see. The first one: from such a reserved woman as Sun, I had not expected to see such a brilliant form of histeria. When that freighter blew up, Sun literally went insane. She really was capable of pulling a Sawyer (jumping down), and that particular performance really impressed me. The second moment was when Desmond saw Penny again: I know there are no happy ends on LOST, but still… I’m really happy to live in ignorant bliss until the fifth season starts.

    It’s nice to come full circle: the third season finale left us with the question what was in the coffin, and the fourth season finale answered that. People were furstrated because in a way, they feel the series has not moved since the last finale, but I beg to differ. We found out a lot of new things, and even though we knew how it was going to end, it was damn exciting to see how they got there. Anyway: the coffin. John Locke. That’s certainly interesting… so now we are presented with a new gap – it’s not about the Oceanic Six and their rescue anymore, it’s about the island, the Others and John Locke’s… demise. I can’t wait to find out – apart from Hurley and Sun, I don’t really care about the Oceanic Six. Not counting all time favourite Desmond, of course.

    The questions…

    We finally know who got off the island and how they did it. I’m impressed with the constant moving around of characters – it’s almost as if they were pawns on a huge chess board. Maybe they were playing against Ghost Eko? Concerning Taller Ghost Walt (question 2): I think there’s a difference between the Walt on the island and the Walt off the island. Walt on the island – the notorious T.G.W. – was a manifestation of the monster. The Walt off the island? Not so much: he’s the real deal. I hope he re-joins the cast in the next season – he’s such a good actor. Now we also know where the lies came from (question 4): they did it to protect everyone who got left behind. I figured conspiracy, but I guess I was wrong. It’s all Jack and Locke.

    We still don’t know anything about Jacob (question 5), the fact that he uses dead people to talk on his behalf. We did get another confirmation about an ancient civilization this season (the frozen donkey wheel is the next four-toed statue) – I reckon Jacob will have something to do with this. Moving on, question 9 (what’s up with Annie) gets a little nudge: maybe Rousseau’s not Annie after all? Maybe Annie… is Charlotte? Charlotte finally “returned” to the island – maybe she was one of the Dharma Initiative? Maybe she’s Annie?

    Read with me. This is what I said about “the man in the coffin” (question 10): “At first, I thought it was Locke. Seemed like the most obvious person to be in there. After rewatching the episode, however, and seeing the news paper’s transcript, my money’s on Michael. The article mentioned something about leaving behind a teenage boy – I’m quite sure we’ll find this out in the next batch of episodes. It won’t be important, though.” Man. Have I ever been more wrong than this?

    So what’s next?

    I absolutely loved this episode – it felt less like a television series and more like a full-feature film (which can honestly happen more often). I can’t help but wonder what’s up for next season though. So here’s a little prediction – unmarked by any possible spoilers out there, because frankly, there are none. I think next season will see another shift in storytelling: the main story will be off-island and will focus on everyone getting back, while the on-island flashbacks catch up with this off-island story (thus showing us what happened to Locke). I don’t think there’ll be a lot of catching up though… as I predict the island will have moved in time… to 2007. The bearded Jack point. The point where Bentham starts showing up. Along with this, I expect to see quite the shift in cast. We might be seeing more of Charles Widmore. We will denitely be seeing more of Penny Widmore (I still dread the day she comes accross Benjamin Linus). I hope to see more of Walt. I hope Lapidus will make return, but I don’t count on it. Even though… we still haven’t found out why he was unable to fly Oceanic 815… right?

    Oh man, I can’t wait until season five starts.

    Favourite Quote: Hurley: I can’t believe he did it.
    Jack: Who did what?
    Hurley: Locke. He moved the island.
    Jack: No, he didn’t.
    Hurley: Oh, really? ‘Cause… one minute it was there, and the next it was gone, so… unless we, like,
    overlooked it, Dude, that’s exactly what he did. But… if you’ve got another explanation, man, I’d love
    to hear it.

  • Alone in the Dark

    What happens when you have an age-old franchise in a dubious, almost-bankrupt company’s hands? They might do something irresponsible with it. Like: lend the franchise to a small production house and let them make it into a big title. And what does that lead to? An extremely, ambitious, great videogame that’s  flawed in the most unbelievable places. This basically sums up my weekend with Alone in the Dark: when it blew me away, it blew me through the roof. When it annoyed me, I blew it through the window.

    “You’ve got game in my movie!”

    About Alone in the Dark: it’s an almost-revolutionary step in the creating of and thinking about video games. It’s survival horror (like Resident Evil, Silent Hill, …). It does however throw a lot of genre and general conventions out the window. There is no pointless hunting for keys. You simply bash the door in. There is no restriction in what you use as a weapon. This game comes with what Atari and Eden have proclaimed to be “Real World Rules”, and they get the job done: combine a bandage and an alcohol bottle and you got yourself a molotov cocktail. Add tape to said molotov cocktail and you’ve got a sticky bomb. Combine your health spray and a lighter and you can create a  flame thrower. There’s a lot of creative ways to get your work done, and that’s where this game shines.

    That’s one way Alone in the Dark changes the way we think about video games. Like GTA IV’s “smash a window to steal a car” novelty left me wondering why all people in GTA: San Andreas left their cars unlocked, this game will cause me to wonder why Resident Evil protagonists don’t just use their fists to beat zombies to a pulp when they run out of ammo. There’s a second way however. This game comes packed as a DVD. You insert the game, and you can “continue” your game where you left off, or select a part in the game you want to play. Can’t get past an annoying section in the game (which will happen, but more on that later)? You can actually just skip it if you want. Want to replay that awesome scene? Just hit the rewind button in your menu, and you’ll be there in no time. While this might sound shady
    at best, it’s a really cool tidbit that will get everyone to enjoy 90 % of the game instead of just the beginning. 90 %, because the last “episode” is left locked until some requirements are met. It’s so obvious that these guys are fans of serialized drama shows (and of J.J. Abrams, apparently) and that’s a big plus in my book.

    On top of that, it has to be noted that this game oozes with tension. It’s not a scary game, which will undoubtedly put off a lot of gamers. But it’s an action-packed, storydriven adventure game that will have you on the edge of your seat with your heart racing nonetheless. The story’s a bit dodgy – and I’m not a huge fan of the swearing (which means a lot, coming from ME of all people) – but what do you expect from a survival horror game. The first AitD game had you fighting a giant tree – this is not a step down in the least.

    A bug’s life

    It’s not all cakes and eggs or whatever that is called in ye ol’ English, however. It has to be said that this game is the buggiest thing I’ve seen on a console in a long time. Bugs usually don’t annoy me that much, but in this game, it’s different. You see, the “real world rules” work wonderfully most of the time. Everything burns realistically enough and the combinations make sense. So, the arbitrary point of the game where the most bug testing is done, seriously works. Kudos! What doesn’t always work, however, are the wonderfully cinematic experience the game drags you through. A building is falling apart, and you’re in it, but you’ve got no idea where to go. Run towards the light? Dead. Run in the darkest corner? Dead. Stand still and do nothing? Winner! But what really frustrated almost every game to no extent (it was saved by me thanks to the wonderful music), is the car chase through the apocalyptic New York.

    Now doesn’t that seem unbelievably awesome? It would be, if it weren’t for the fact that the trajectory you’re supposed to do isn’t always clear, and the sequence sometimes gets bugged because the other cars can’t seem to get their acts together and decide where to go because the AI doesn’t really work all the time. Seriously, Atari. This game could have been so much better if it had gotten a bit more bug testing on areas where it didn’t seem obvious it was needed. I can forgive the fact that the car doesn’t quite feel like a car – GTA spoiled us – but these bugs are just laziness (or lack of time in design for decent bug testing. Damn you Atari?).

    Things I will also not comment on: the complicated control scheme. It’s okay. It works. It’s not broken. I love the fact that you can use the right analog stick to swing burning furniture around, but obviously this leads to complaints amongst people who played this game. It basically means you lose a second analog stick as a camera using device. I personally think this – and the fact that your character moves like Ryo in Shenmue – adds to the tenseness of the game. It’s kind of odd when you’ve got real world rules for everything else though: it’s as if you’re a kitten being pulled out of a cage by paws and pushed back inside by the head. But less painful. Just in a strangeness kind of way.

    I also won’t complain about the very small amount of inventory space (check the screenshot to see a view of the inventory, which I
    find wonderful). There’s a line to pull between dubious design choices and blatant mistakes. They want to make it realistic? This is a good way to do it. If you’d apply their “real world rules”, however, we’d have to note that our protagonist has pants. Pants with pockets.

    The bottomline…

    And suddenly, those crazy ratings made a bit more sense: to some people, this game will undoubtedly be broken. In this game, you will die a lot. You will swear a lot. At a lot of times, you will not know what to do. But, on the other hand: you will cheer a lot. You will gasp a lot. Your heart will be racing a lot. But you’ve got to give it a chance. You’ve got to find a way to love this game. If you can’t look past the sluggishness and bugginess in this game, you’ll never be able to enjoy it. If you can, however, you’ll like it. I only hope that developers learn some lessons from Eden’s clever gaming design, where passages can be skipped, real world rules apply and a wonderful sense of tension is created through interactive cinematics.

    Oh, and Eden, if you read this: please, please please pretty please release a patch for this. This game is too good to be treated like this. Just fix the rough edges and it’ll be much, much better…

  • Ep. 10 – Something nice back Home

    The Episode…

    Jack loves Kate. Juliet loves Jack. Sawyer loves Kate. Kate loves Aaron. Christian Shephard loves Aaron, too. Jin loves Sun. Jin loves his unborn baby. Dan likes Charlotte. Some of these are cute romances, some of these are puppy love, one of them is way too creepy to think about – but the most import quadrangle of all – featuring Jack, Juliet, Kate and Sawyer – just doesn’t seem to work for me. For a show with a nice postmodern ring to it, what with the broken timeline storytelling and the imperfect endings, these romances are just really, really odd to me.
    Let’s review those who work: Claire loves Aaron just like Kate loves Aaron. Jin loves Sun. Both Kate and Claire would do anything to protect their baby. That’s how it is. Unconditional. Next up: Jin loves Sun. Jin would be willing to choose his wife and child’s well-being over his own. Even though she cheated on him and he was a compete, utter dickhead. That works – we’ve seen those two characters grow, and we know that Jin will have to make such a decision in the end.

    Jack and Kate in the flashforward, on the other hand, don’t work. It’s not just that they don’t fit together – they both just show that they haven’t evolved the slightest bit since season 1 aired. Jack’s still an asshole who doesn’t trust anyone, and Kate’s still a brat that can’t be trusted. For the love of Smokey! Me and Cake Sensei actually groaned when she emerged from the shower. And we kept on groaning throughout their story. Why is the most popular love story in this series… puppy love? I still hope that Jack and Kate will someday grow up and settle for a different partner. I kind of feel as if the show is mocking me, at times: the love affair to get the most attention, is the most pubescal one. It’s like the show is calling me too old to watch it. But then I watch Jin and Sun or Desmond and Penny and my heart just melts all over again. Thank God for Penny and Desmond.
    I always love it when Hurley shows up in a  flashforward. That little scene just gave me the creeps, and made me feel so sad for poor Hugo. Jorge Garcia was only storyline fluff at the beginning of LOST, but has evolved to one of the best characters on this show. Hurley has truly become a hero! …You can learn something from that, Jack.

    The Questions…

    Question 7! The love triangle! Can we stop talking about it now?

    In all…

    There are mythology eps in LOST (like last week’s episode and I’m certain next week’s episode will be one of them as well) and there are character eps in LOST. This one is obviously a character episode: we get to find out about love, love, love and love. And, well, if you’re a fan of LOST mythology, you just have to put up with those kind of episodes and know that next week’s episode is going to be bloody awesome. Stay tuned for Cabin Fever, where we explore the wonderful past of John Locke!

    Favourite Quote: Miles: “Good morning.”
    Sawyer: “It’s way too early for Chinese.”

  • Ep. 11 – Cabin Fever

    The Episode…

    Whoa. In between of all the stress with my thesis, at least I can say that when I watched a TV show to relax, I watched a good one. Because, even by LOST’s insane standards and even for a Locke episode, Cabin Fever was still unbelievably awesome. Which you can probably tell by the obscure amounts of italic text I have thrown in over the last paragraph. Read on a for a little pre-finale episode rundown!

    It all starts with the song Everyday by Buddy Holly played on an old record player. That’s a great pro – I love that song. It’s great to get a little insight on the little things that made John Locke into John Locke: cast away at birth, being unwanted, never being able to do what he wants to do… But the flashbacks weren’t really about what made John Locke into John Locke, but more like who… because our favourite island knife thrower seems to have met quite the interesting people back in his younger days.

    I talk, of course, about Richard Alpert (aka the mysterious ageless island man) and Matthew Abaddon (Mr. “Are they still alive?”). Is that fate? Or just coincidence? It was a nice thing to see both of them again right before the season finale: I have a feeling they might turn out to be quite important to the next episode’s progress.

    Meanwhile, on the island, we get a lot of preparation and set-up for the finale. On the freighter, Keamy goes mental, tapes a metronome to his arm and (finally) kills the doctor and the freighter’s captain. Sayid is going back to the island, and I worry more everyday about Desmond’s fate: he stayed behind on the freighter but we haven’t heard whether he made it off the island. This just can’t go well, right? On the island, we have Jack being the usual cute asshole to Juliet, the chopper flying over and it dropping a pack with a sat phone. How Jack made the brilliant “let’s follow them” deduction, I do not know. Maybe the whole reasoning behind team beach will be clearer when I watch all the episodes on DVD, because right now, it really feels as if they want to die.

    Speaking of death: it’s finally official! Christian Shephard, the first dead guy on LOST, has reappeared! I think it was quite clear by now – and apparently the writers anticipated that we might’ve already found out he had something to do with Jacob (from the season premiere). So we got an added little mystery: when John turned his torch to the other corner of the room, he saw Claire – who looked unbelievably creepy for someone who isn’t trying to look creepy at all. So, yes, Claire is dead. My guess is she died when the house went boom in The Shape of Things to Come. As for the how and the why… I don’t think we’ll find out in season 4.

    The Questions…

    We were wrong. Christian Shephard is not Jacob. He is, however, one who can speak for him. Does that mean Jacob communicates with the dead? Other than that, no questions have been hinted at. I do expect, however, that the season finale will answer up quite a bit of questions we had regarding the first flash forward back in Through the Looking Glass.

    In all…

    I absolutely adored this episode. There was a lot of mystery, a bit of action, some nice character moments (the moment in which Abaddon moves the wheel chair bound Locke in front of a staircase was so nice, and Richard Alpert has never looked this much like the G-man ever before) and a healthy dose of mindfucks.

    Speaking of which: move the island. Time or place?

    Favourite Quote: Ben: “Because destiny, John, is a fickle bitch.

  • Ep. 09 – A Shape of Things to Come

    The Episode…
    The first of the post-strike LOST episodes was everything I had expected: compressed, filled with riddles, action-packed and… effng “shock and awe”. In case you’re not the avid fan (or you’re reading this at some point in the future), let me fill you in: season 4 was planned to have 16 episodes. Due to the strike, however, three episodes got dropped, causing thirteen episodes in total instead of sixteen, but with the same storyline (minus some flashbacks). For an already dense show like LOST, this basically means a very hectic, but fun, ride.

    And boy, no time was wasted in this episode. About three minutes in, we get a telephone call – the beginning of the end. About three minutes later, redshirts are getting killed all over the place, pump action shotguns are pulled from piano seats, Claire gets blown up and rescued by the heroic Sawyer… and then, in the not-so-distant future, effing Ben wakes up in the middle of the effing desert wearing an effing Dharma parka! Seriously, even you even so much as blinked during this episode, you’re sure to havemissed something.

    Now that Alex is dead (great acting by Michael Emerson by the way), I’m really starting to fear that Danielle Rousseau is truly gone. What a shame. I hope I’m wrong on this, because telling the story of one dead character through others (Libby) is already enough. My hopes are that John and the gang will run into her on the way to the cabin and save her life or something. Or maybe the island? I don’t know.
    Apparently, team Darlton have learned something from JJ Abrams’s Cloverfield when coming up with this episode. Smokey, our island’s resident monster, was really, really creepy this time around. It just flew in and devoured everything in sight. So it appears Ben has a certain amount of control over it – I didn’t really see that coming. The monster’s turning into an ever more complicated enigma with every page we turn.
    The Questions…
    Jeez… nothing!
    In all…
    Yeah, shock and awe pretty much sums it up. Also, apparently Ben and Widmore are playing a game. What kind of game? Is it like Settlers of Catan? Or more like Risk? …Or Grand Theft Island? Stay tuned for next week’s episode, where Jack… gets apendicitis.
    Favourite Quote: Jack: “Were you ever going to get us off this island?!”
    Daniel: “…No.”

  • Ep. 08 – Meet Kevin Johnson

    The Episode…

    Have we ever seen a darker episode of LOST? Does it get any worse than this? This episode finally delivered on what the cast list had been showing since Januar 31st: the return of Michael on LOST. How he pulled it off, we found out in Meet Kevin Johnson. Or did we? In the first flashback, Michael’s already back on the island. So, an integral part of the storyline has been skipped: how Michael and Walt sailed their boat home. A shame!

    On the other hand, here’s what we did find out: the fact that Michael can’t kill himself as he has unfinished business (and all of a sudden it dawns to me why Michael has to be the man in the coffin – why else would Jack commit suicide, other than knowing he’s finally free?), the fact that Walt is back in Manhattan (but, in fact, he is not), the fact that Sayid is making a huge mistake by blowing Michael’s cover (remember Ben saying “remember the last time you thought with your heart instead of with your gun” back in The Economist?), the fact that Karl (and probably Rousseau) are dead, the fact that Widmore is behind it all and how he did it (or is he?), and the fact that Mr Friendly is gay (“Believe me Kate, you’re not my type”).
    I personally loved the scene where Michael pins a note to his chest, gears up the car and tries to kill himself. There’s something about the visuals and the audio (another Mama Cass song) that just works. Kudos for whoever thought that out! I would have liked to have seen more of Libby though; this episode felt like they weren’t really using her to her fullest – but you can’t have it all. Personally, I seem to be kind of a Michael fan whereas everyone else around me seems to hate his guts. I think that he’s just about the most tragic character on this show – and through no fault of his own. You could blame Locke for being to gullible towards Anthony Cooper, but you can’t blame Michael anything pre-island. He’s just a poor guy whose wife made his life a living hell, and when he tries to fix her mistakes, he ends up in the crash. I don’t know why, but I always feel sorry for him. I feel sorry for other characters when I see what they are going through in their  flashbacks… but Michael and his demon wife just always manages to make me furious and sad at the same time. He’s one of the only characters not to have gained anything by coming to the island. On the contrary, the thing he has built up has been entirely shattered.

    The Questions…

    Another piece of the ever-expanding puzzle that is question one. Yes, Michael got off the island. So did Walt. They’re not part of the Oceanic Six group though. We didn’t find out anything about Walt (question 2) apart from the fact that he was in Manhattan. So how did he get back on the island while growing so fast? We get another look at question 6: Ben didn’t want Jack to place the call because he knew it would lead the freighter to the island. And, seeing those pansies use a submachine gun to fire at projectiles for fun… I can’t really blame him. Question 9 is undoubtedly the most fun question. What’s up with Rousseau. Well… she might be dead, for one. What a shame – I really liked her. I hope she’s still alive. As for question 10: I’m starting to get a sneaky suspicion that it’s Michael in that mysterious coffin after all…


    In all…
    This episode was heavily criticized by some people on the internet. It didn’t deliver, they said. I tend to disagree: it really delivered, but in typical LOST-fashion. It went a step further than we would have thought. We would have figured that we’d see how Michael and Walt got home, but this step got skipped… meaning, in my opinion, that something really did happen on their trip home. The only thing I didn’t like was the end: I thought Sayid revealing Michael to the ship’s captain was a better cliffhanger than unknown people killing Karl (and possibly Rousseau). I was really disappointed when the episode just ended like that. But maybe that just was because I had a six week’s worth wait ahead of me…

    Last but not least, there’s some good news on the horizon. We’ll be getting a three-episode finale to season 4 this year! Apparently, there was simply too much info to divide into two fourty minute episodes. Isn’t that wonderful news? The sad thing is that we’ll have to wait another week for the final two finale parts. But that’s not that bad considering what we’ve gained, now ain’t it?
    Favourite Quote: Minkowski: What, you going Nicholson on us?

  • Crisis Core: Final Fantasy VII

    Crisis Core(Note: this review was originally written in two pieces.)

    Since, in between of writing papers, going to some classes and waiting for my thesis correction to arrive, there isn’t much to do for me around here, I spend most of my free time either going swimming or playing video games. Most games just don’t manage to really suck me in like they used to, but it’s good enough to pass my time with, I guess. One of these games is Final Fantasy VII: Crisis Core – on PSP. And I’m impressed.
    When I first played Final Fantasy VII (the original game), I was about fifteen years old. I remember it as being the video game that left the biggest impression on me during my high school years. It’s this strange kind of being flawed that makes this game so legendary: there’s certain unexplained plot devices, and just because they are not or very poorly explained they work so well. You can fill in the blanks and create your own story. And this is basically what Crisis Core is all about: it takes one of these plot holes and expands it.

    (If you haven’t played Final Fantasy VII and plan on doing so, you might want to skip this)

    In the original game, we have Cloud – our protagonist – and ex-military officer in a group with amongst others a high school friend of his. When he left his little town, he went on and on about “making it in the big city” and becoming famous. And when he comes back all these years later, his head is filled to the brim with stories about big wars, great villains, strange occurances… none of which he actually experienced. In fact, he become so obsessed with an other member of the army – Zack – that he took what happened to Zack and made it into his own story.

    The thing is that, whatever happened to Zack is explained in side notes: you activate little cut scenes when you’re at the right place at the right time. There’s not much to these scenes nor do they contribute to the main storyline in Final Fantasy VII. There’s pieces of a bigger puzzle you just can’t figure out.


    And this plot hole is exactly what Crisis Core is all about: Zack’s story from A to Z. Some things you already know (his relationship with Aeris, his parents at home, his showdown with Sephiroth, his escape with Cloud… and his death at the edge of Midgar). It’s like you’ve been given a road map with waypoints, but what the route is going to be, you
    have no idea.

    You might think it’s entirely insane to make a prequel to a game 10 years after it’s been released. But really: it makes
    perfect sense. It entered the porcelain store that was FF7’s story and added some vases. Really pretty, tragic looking vases. And maybe, just maybe, it’s so good because I know it’s going to end badly?

    How do you write a story if you know your target audience knows the ending? There are American Beauty, or 300 – both stories of which we kind of knew the ending (or great plot twist, in American Beauty’s case) beforehand. Neither of those had me begging that the end would never come. Neither of them grabbed me on an emotional level. Then, how do you do it? Apparently, Final Fantasy VII: Crisis Core knows. It knows how to walk into a porcelain store without breaking anything and make one of the most beautiful vases in that place even more beautiful.
    Needless to say, Crisis Core’s ending tore me apart. We knew that after the Nibelheim incident, Zack and Cloud were offcially labeled dead. But they aren’t. We knew they would escape their lab and go back to Midgar. But what we didn’t really know was why: we didn’t know Zack wanted to go back to see his girlfriend, Aeris (yes, exactly, her). We knew they’d get waylayed along the way, and that Zack would come to a most tragic end. But… we didn’t know that it would hurt this much.

    What is the answer to my question? I’m not quite sure myself – yet. But Zack’s final battle against his own company tore me apart. I never quite understood the use of the DMW (which is in essence a slot machine displaying all of your friends – if three line up, you get a power up), but during that battle it finally made sense: one by one Zack’s friends start fading away, until no one remains – except for, exactly, her. Every fade is accompanied by a short movie in which the fading friend says good bye. When, in the end, only Aeris remains, and the DMW starts glitching all over the place, she doesn’t say good bye…

    She says she’ll be waiting for him until he finally comes back. And, well, if you’ve got someone waiting for you… that just breaks your heart. And that… that’s how it’s done. It had been a while since I was last moved by a story like this.

    Square Enix – you just regained my trust!

  • Ep. 07 – Ji Yeon

    The episode…
    Finally! Something I saw coming! I knew from the instance they introduced the flashforwards in LOST that we had not seen the last of the broken line storytelling. And Ji Yeon confirmed my sneaky suspicion: we got a  flashback and a flashforward, and both in one episode. Wonderful! I’m absolutely delighted to see this kind of storytelling. It’s a bit more complicated and it probably confused and infuriated a lot of viewers. But hey, if you can’t handle not being fed what is going on on screen, you shouldn’t be watching this anyway.

    So, now we know the identity of the Oceanic Six. I can’t help but feeling a bit disappointed here. This is the list: Jack, Kate, Hurley, Sayid, Sun… and Aaron. In my opinion, having Aaron as the last of the Oceanic Six is a bit disappointing: we knew he made it off the island back in Eggtown, but because the writers wanted to keep the suspense going (due to the suspense in this episode) they just couldn’t rub it in our faces. Maybe I’m too stupid for this show too?
    In other news, the whole adultery story arc for Sun and Jin has finally come to a close. Thanks, Bernard! Jin and Sun are very touching as a couple, but I am starting to think that Jin’s become a bit too much of a good guy. I mean, he was a demon off-island, but now he’s practically a saint… which, for a strong and confident woman such a Sun, is a bit… stretched. Sun is obviously not without  flaws, but in the end, she got away with it. Am I exaggerating? Or am I right thinking this was all a bit … naive?


    So Michael’s the man on the boat. Whoa, what a surprise. I like how they brought Michael back – it was a really nice touch and I didn’t see it coming at the start of season 4, but it’s still a bit of a dodgy execution: Harold Perrineau’s name has been in the cast list since Episode 1. You could see it coming from miles away. But hey, I’ll forgive them – I’m just too curious to see how and why Michael made it back to the island of doctor Moreau… erm, I mean Jack.

    The questions…

    Question 1 has been answered. We know all of the Oceanic Six. Obviously, there are going to be more people that make it off the island (Desmond wasn’t on the plane, but he’s on the freighter now nonetheless), but we have got the “main list”. Question six (Ben’s motivation) got hinted at again: it has something to do with Widmore. What Widmore wants, we do not yet know. And that’s about it. Slowly, but steadily, we’re getting somewhere. New questions are arising though, so I’ll have to post a new list of questions after reviewing episode eight.

    In all…


    I really liked this episode. If you watch it a second time, the whole Jin story feels really useless, but just remembering how confused you were the first time around is enough. It was an entirely tragic episode: Jin and Sun are a wonderful couple and I don’t think anyone wants to see them separated. That’s why I’m sure that Jin is still alive! He has to be! Pretty please, Lost Writers?
    Favourite Quote: Sun: I’m two months pregnant.
    Dan: Oh, you’re… Wow, that’s… Congratulations!

  • Ep. 06 – The Other Woman

    The Episode…

    Well, the cat’s out of the bag. Widmore’s the one looking for the island. Last week’s episode, The Constant, already gave us an undeniable hint, but this week just plain out confirmed it – LOST style: with a Red Sox reference. There are a few holes in Ben’s explanations though: I don’t buy his “Virgin Mary Mold” rhetorics one bit. Once again, Ben is telling us two truths and a lie. The second truth (and the truth which should keep me from strangling Locke for being gullible) is obviously the identity of the man on the freighter. We’ll find out next week. Small hint: it’s Michael. (seriously, if you hadn’t figured that out by now, you’re not paying attention).

    I like Juliet. She’s a real tragic character, being haunted by her past. What’s up with that Harper woman? I suspect we don’t know half of the entire story – I’m quite sure Harper, at some point in the story, died or disappeared or something. I don’t know, I could be wrong, but this entire episode felt a bit wrong, like the first
    flash forward in the season 3 finale. You watch it, you feel something’s wrong, but you can’t quite place it. There’s some important pieces of the puzzle missing. Small, but important pieces nonetheless.

    The Questions…

    So, right. Anyway. Jack kissed Juliet. Could we give the whole love triangle-quadrangle a rest now? Pretty please? It’s getting more complicated and annoying than my last geometry course. Question seven is really starting to annoy me! In other news, question six got worked on. We already knew why Locke didn’t want Jack to call the freighter. Taller ghost Walt. But why Ben? We know half of the story now: Widmore. Not Penny, but Charles, is looking for the island. We could offer a reasonable explanation: about eternal youth, about healing powers… But I don’t expect that to be the case. I think the answer lies more towards the room behind the book shelf in Ben’s house. Time travel.

    I was kind of disappointed in this episode. I’m a big Juliet fan, but this really failed to “wow” me. It’s like they had some leftover “first half of season 3” storyline lying there, and just needed to tie the interesting parts in Juliets life together – but those ties turned out to be pretty dull. All the actors delivered a great performance (especially Daniel with his wonderful quote – see below), but it all seemed a bit too far-fetched. What a shame! But I’m sure this is once again just a little anticipation for next week’s episode… which proves to be quite shocking. We’ll see!

    Favourite Quote: Dan: “Juliet… what are you doing here?”