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  • Lorelei and the Laser Eyes

    Lorelei and the Laser Eyes

    Do you like puzzle games? Do you enjoy the thrill of figuring out solutions to night-impossible riddles? Are you also impatient? And maybe kind of stupid? Then do what I did and please play Lorelei and the Laser Eyes with your spouse.

    Lorelei and the Laser Eyes is an escape room styled puzzle game. It drops the titular character, whose name I still haven’t figured out even though I finished the damn thing, in an old abandoned hotel riddled with puzzles. Finish the puzzles and you can escape the mansion. And maybe along the way figure out what the eff is going on.

    Lorelei is a very cryptic game. It just drops you in it with very little explanation. Sure, the first puzzles may be basic math problems, but quickly you’ll be littered with puzzles that all seem interconnected: The solution to one may be part of the solution of another – and vice versa. Many hours will just be spent walking around the massive maze of a hotel (mazes being, as the trailer already suggests, a recurring theme) cursing at the random cryptic bull this game throws at you. Horse heads! Coffee machines! Video game consoles! They’re all there.

    I’m gonna be frank: I want to like puzzle games. But I never have the patience to play them by myself. I want things to move forward. I don’t want to spend time jotting down notes and thinking. I wanna press buttons, damnit! Thankfully, my partner loves thinking and hates pressing buttons, so over the course of two weeks, we let this puppy consume us. We filled over twenty pages with notes comparing symbols, juggling numbers (mainly 1847, 1963 and 2014), figuring out two versions of the same maze – and we had a blast doing so. The reason is simple: Lorelei is a masterpiece. The graphic design is a master class, the hotel looks amazing, and there’s some beautiful graphical twists going on, too. Its puzzles are well-built and the structure very thoroughly considered. Sure, you can wander aimlessly around the house, pondering 20 puzzles at the same time, but that also means you can never truly get stuck. In a way, this game reminded us of the most excellent Return of the Obra Din. And like Obra Din, this game has an intriguing narrative that keeps you guessing until the very end.

    So yeah, play Lorelei. Unless you’re single. In that case, you’ve got other problems, son.

  • Prey – a postmortem

    Prey – a postmortem

    If you’re following games media even the tiniest bit, you will undoubtedly be aware of the insane amount of lay-offs that have been happening. After what seems like the most lucractive year in terms of releases, studios that have been acquired by giants like the embracer group or Microsoft have been dropping left and right. It shows how horrible the video game industry is to work in – no one, no matter how succesful you are, is safe. Case in point: Arkane Austin. Aside from an unfortunate dud last year, they’re one of my favourite studios and they created one of my favourite games: Prey.

    (If you’re now googling Prey, please add 2017 to your search, as there is another Prey from 2006 which has nothing to do with this one. The atrocious name for this game is a wholly different and incredibly stupid story which, in my opinion, probably tanked game sales when the game launched.)

    On the outside and on screenshots, Prey is a shooter set aboard a space ship. On the inside, however, Prey is an immersive sim. Yes, you shoot enemies, but this game is not really a shooter, but a role playing game. You are Morgan Yu, a crewmember of the Thalos 1, which has been overrun by aliens called Typhon. These aliens can turn into any object they see – so any harmless coffee mug can be a deadly creature. This already makes every second of the game tense, but it’s not why this game became my favourite of all time. The reason for that is the Thalos 1.

    I’m not a huge fan of space ships or science-fiction, to be quite honest, but this game could be set in an english forest in the 1500s and I’d still be hooked. The reason for that is that Thalos 1 is a living, breathing, immersive world. There were 286 crew members aboard the space ship when the aliens took over, and each of these crew members have a name, a job description and a story to tell through various e-mails and voice messages. You can find all members in and around the gargantuan space station, most of them strewn across the hallways, half eaten, but some of them are quite cleverly hidden. Like actual people, the crew members of the Thalos 1 tried their very best to hide to survive.

    And the realism doesn’t stop there. Every fridge, every cupboard, every nook and cranny is stuffed with items that actually belong there. Kitchens feel like kitchens, lounges like lounges and creepy labs… well, you get the gist. Moreover, the Thalos 1 has a logical lay-out, with the engines down at the bottom and the living spaces up top. At first, the game leads you by the hand from one level to the next, but it doesn’t take long until you actually run around the space ship like it was an actual place. There’s two kind of games: Games in which lobbies have toilets, and games in which they don’t. Prey has toilets. And you can fucking flush’em.

    So it’s such a shame that Arkane Austin got the short end of the Microsoft stick. There were some incredibly talented people there, people who also have a firm hand on the wonderful Dishonoured and Deadloop franchises. I hope this is not a loss, and these people know what great things they can accomplish and find a way to create another game like this. Because I’ve yet to find one.

  • Ten years of Transistor

    Ten years of Transistor

    Just a public service reminder: It’s been ten years since Transistor came out. I remember being so impressed by Supergiant Games’ debut title, Bastion, that I franctically googled everything I could about Transistor. Hell, I even wrote a blog post about it. In the end, I remember being very whelmed, not because the game about a singer battling an enemy known as the Process, fell short of my expectations – I mean it did, but that’s not the game’s fault. My expectations were just insane.

    Because, after all, this game was going to be, as the Germans call it, the egg-laying wool milk sow, i.e. the perfect game that could do anything. In the end, it was just a game. A very good, well-written, expertly designed both graphically and gameplay-wise, game – but still a game nonetheless. My imagination was just bigger, I guess.

    Which is why it kind of makes me sad that in 2024, Supergiant Games is deciding to revisit another one of their amazing game worlds by making a sequel to the critically acclaimed roguelike Hades. Hades – a game that takes place in the Greek underworld and features gods, demigods and everything in between – was by all means an incredible game, one I put way more hours into than I put into Transistor, but the characters and the world never spoke to me the way Transistor did. Transistor was its own setting: A art deco cyberpunky world on the brink of destruction – Hades puts an interesting twist on Greek mythology, but as soon as I shut the game down, the world ceases to exist for me. Transistor is transcendal.

    Anyway, why am I rambling? Because you should play Transistor. You can get it on PC. You can get it on your tablet. You can get it on your console. You can get it on your mac. You can get it on your phone. Any maybe there’s an art-deco smart fridge out there that runs this thing. It’s a short but sweet experience, about ten hours or so – and it’s a touching little experience. I just wish 2014 me realized that.

  • baby reindeer

    baby reindeer

    I’m not one for the hard watch – I like my fiction to be thematically relevant and courageous, but not depressing. So Netflix did an amazing job recommending me what they called a dark comedy about stalking, but what is actually a goddamn psycho thriller disguised by jokes. By all accounts, I should not like baby reindeer (written affectionally without caps). But like a lot things in life: the AI knew my taste better than I did myself.

    I don’t want to spoil too much – and I honestly don’t see how I could write anything on this blog that couldn’t be said better and more eloquently by a real reviewer – but you should donate three and a half hours of your time in seven half hour increments to watch this show. It goes all the place you might expect, and does so by the end of episode one. Then, around the middle, it throws a real curve ball at you and it transforms into something completely different. And in the end, it leaves you with an incredibly frustrating resolution that is just fitting for the story that was told. Just be warned: This show can be quite hard to stomach, and has quite a bit of trigger themes going on. Still, it treats them with respect and uses these themes for a reason.

    And that’s pretty much all there is to be said. Other than:

    “sent from mmy ihpone”

  • Fallout

    Fallout

    I was 13 when a friend of mine gave me a single copied CD-rom that said “Fallout”. My PC was terrible, it could barely run the game, but god damn if I wasn’t completely engrossed in that isometric RPG set in a post-apocalyptic, fifties-style desert world. It was hilarious, dramatic, dark – and my first entry into the so-called CRPG genre. And even if, a year later, Baldur’s Gate was an objectively better game – this one felt so much more original. Even if I had never heard of the atomic bomb or the cold war – this game sparked my imagination.

    To be completely honest, Fallout has fallen of my radar the last ten or so years. Fallout 3 and New Vegas were amazing, but Fallout 4 was a complete dud to me. The wonderful roleplaying world felt reduced to a poorly written stage to shoot stuff in. And yes, of course, the next one could be better – but it’s been ten years without a Fallout in sight…

    Then someone decided to make a Fallout TV show!

    And it’s pretty neat!

    https://www.youtube.com/watch?v=V-mugKDQDlg&pp=ygUPZmFsbG91dCB0cmFpbGVy

    Okay, honestly? Storywise, it’s not great. Characters appear to have clear goals, but some of them get insanely side-tracked just for the sake of filling more episodes, but boy, those episodes are awesome. In Fallout, the devil’s in the detail: What weird stuff do our quirky heroes stumble upon on their trip through the wastelands? And how do they react to it?

    If anything, you should watch this series for its tone. One second, our heroine, who spent her entire life in a vault underground and is about to be wed to an unknown outsider, is yapping about how happy she is about finally moving beyond “cousin stuff”, the next moment someone pulls a machete and body parts are flying left and right. I’m at awe at how they pulled this show off, tonally, and I’m often laughing out loud. Fallout is dark, cynical in its worldbuilding, but our characters are funny and kind of stupid – but with a lot of pathos. They, along with what is honestly perfect costume design, sell this unsellable world.

    So dear Todd Howard, please use this show as a base for the next Fallout game. These games can be good again!

  • Cruel Angel’s Thesis – a rabbit hole

    Cruel Angel’s Thesis – a rabbit hole

    So yesterday while browsing youtube randomly, I fell into a Neon Genesis Evangelion rabbit hole. For those wondering: 1995 Japanese anime starring teenagers forced to fight religiously tinted aliens called angels – and their own angst. I wrote something about it way back when because it’s one of the best anime out there and definitely formative to me as a writer.

    It also has a kick-ass 90s J-Pop intro.

    https://www.youtube.com/watch?v=fShlVhCfHig

    I think Evangelion has the perfect intro. It’s snappy, kind of happy, but also has this weird feeling of impatient desperation in its rhythm. But that’s besides the point. The point is that, while clicking the related videos, I suddenly landed on this:

    Okay, the video doesn’t load, but watch it on Youtube. It’s motherfucking Kanye featuring motherfucking Evangelion. And I can’t stop listening to it.

    But the rabbit hole doesn’t end there. There’s the obvious alternative Evangelion Intro versions, like 8-bit and 4kids:

    These are hilarious in their own right. But EVANGELION FEATURING BARBIE GIRL IS A MASTERPIECE:

  • Girls5eva

    Girls5eva

    One of the things I miss here in Germany (or in most of Europe for that matter) is the holy grail of television: The 30 minute comedy. Sure, everyone fawns over Succession or Breaking Bad or whatever high-profile high-stakes drama is coming out – I know I do! – but damn, without 30 minute comedies TV would be a hella sad medium.

    The thing is: Comedy is effing hard. It’s hard to make – but it’s also hard to enjoy. Back when 30rock was on the air, it was my show. There was nothing else out there with humour quite as far up my alley as Tina Fey’s TV show about making a TV show. And that had little to do with the topic as much as the humour, the music, the joke density…

    When “Unbreakable Kimmy Schmidt” rolled along (also helmed by Fey), I was super happy, and while I loved that show, it was too out there to truly scratch my 30rock itch. By the time the fourth season rolled around, I had fallen out of love with Kimmy, Titus and the gang hard.

    If you’re reading this and you, like me, have a 30rock-shaped hole where your heart used to be (I think Jack Donaghy put mine in a suit and then a microwave), please give Girls5eva a try. The pitch is deviously simple: A girl band from the 90s unexpectedly reunites after their song is sampled by a well-known artist. They try to rebuild their former glory, but there’s only one catch: They’re not 20 anymore…

    Girls5eva (run by Meredith Scardino, who was, amongst others, a staff writer on Kimmy Schmidt) starts off as a riff on showbiz, kind of reminiscent of 30rock. Our girls are weird, their music is horrible, yet everyone they meet is somehow weirder and more horrible. But over the course of its (currently) three-season run, the show gradually sheds its 30rock-like roots and turns into something better: A show about four women who want to make art on their own terms, without abusive men telling them how to do it. In that way, it’s an incredibly empowering show about the female perspective – and a hilarious one to boot.

    I missed this show because it was on peacock and as a European, it was inaccessible to me. who the hell has that?! But now that it’s on Netflix and it only has 15ish episodes, it’s something you should really give a try. I binged the entire thing (I’m currently unemployed and I have a fever, ich darf das!!) and wholeheartedly recommend it.

  • Dütti

    Liebe Layla,

    wie geht es dir? Wir haben uns lange nicht mehr gesehen, und ich war zufällig spazieren im Duttmannkiez und dann bin ich zufällig an deine Wohnung vorbei und habe zufällig auf dem Klingelschild gesehen, dass du da immer noch wohnst. 

    Wie lange ist es her, dass wir uns gesehen haben? Zehn Jahre? Neun? Wie geht es dir? Machst du immer noch diese verdammt leckere Weinblätterdinge, deren Namen mir partout nicht mehr einfällt? Bist du immer noch getrennt von deinem Ehemann, oder bist du zu ihm zurück? Sitzt du immer noch weinend auf der Couch und schaust dir WhatsAppvideos aus der Heimat an, in der Mitglieder deiner Familie in Syrien vom Islamischen Staat geköpft wird?

    Und wie geht es ihm? Er ist inzwischen erwachsen, oder?

    Hat er die Kurve gekriegt? Oder hat die Pandemie sein ohnehin zerbrechliches Schulleben den Todesstoß gegeben? 

    Wurdet ihr auch vergessen?

    Klar wurdet ihr das. Ihr werdet immer vergessen. Wieso soll’s jetzt anders sein?

    Es tut mir leid, Layla, ich wollte ihm helfen, damals, als er noch in der 2. Klasse war und einfach nicht lesen konnte. Weil ich ihn mochte. Weil er lustig war und spontan und zwar nicht intelligent, aber dafür klug. Deshalb kam ich jahrelang zweimal die Woche, deshalb haben ich mit ihm zusammen – zwei vergessene quasi-Deutsche Außenseiter in Berlin – Ottfried Preußler entdeckt. Aber letztendlich hat es keinen Unterschied gemacht. Weder Preußler, noch ich.

    Oder?

    Ich will es wissen, Layla. Ich will bei dir klingeln. Auf einen Tee vorbeikommen. Mit diesen Weinblätterdingen, deren Name mir partout nicht einfällt. Wie damals, als wir zweimal die Woche diese schräge Pseudofamilie waren, die ich inzwischen mit einer echten Familie ersetzt habe. 

    Ich klingele nicht. Vielleicht bin ich irgendwann nochmal in der Gegend. 

    Zufällig. 

  • The end of an era

    The end of an era

    Right. After eight years, this marks the end of my time at “In aller Freundschaft – die jungen Ärzte”, a weekly medical for German public tv, Thursdays 18:50. It was a wild ride. In eight years, we founded an in-house writers room, survived a pandemic, about four hundred episodes passed through my hands and I’ve grown from junior floor writer to deputy headwriter. I’ve come to feel at home here, and I can’t yet imagine a life without this show as its spine.

    It’s strange that a series about growth has been so pivotal for my own. When I started in 2016, I was fresh off my first job as a soap author, where I was thrown out for being terrible. I was still completely unsure that this career would ever work out. But it did, and I’m looking forward to the next adventure. It’s hard to leave my professional family – but after eight years, I need a bit of a creative break, away from the Johannes Thal Clinic in Erfurt.

    I’m looking forward to what happens next.

  • Gloomhaven: Playing with myself

    Gloomhaven: Playing with myself

    March 2020, lockdown. Like everyone in the entire world, I was stuck inside with a lot to do, but none of them truly social. Some people coped by getting a pet, others took a creative hobby – I did something different. I started impulsive-shopping for board games.

    When the boxes upon boxes of games came, I obviously had no one to play with. I figured it’d get better after lockdown, but I forgot one thing: I have a toddler and a baby, and my options for easy, spontaneous contacts were inexistent. Furthermore, kids cost energy: Rarely did we have the energy to play games in the evening, so we settled on one game: the excellent Arkham Horror Card Game. So Root, Everdell, Scythe, Eldritch Horror… just stood there, gathering dust.

    But then Gloomhaven came. A huge, sprawling tactical dungeon crawler with a legacy-style campaign mode (one in which the game board changes dynamically as you play) that came in a gargantuan box, it was nerd heaven. And it was cooperative. So I could just, you know, play two players by myself. But that would be weird, right? Totally weird.

    So I did it anyway. I built the game board, put the minis and standees on it and played the entire thing in complete silence for a three hour session. I alternated between character/player 1, a warrior that looked like a rock, and character/player 2, a crystallized-style mage, defeated the bandits and packed the thing away.

    Then, the next night, I did it again. And again, and again. I suddenly found myself shopping for brushes and paint to paint minis. I had Spotify recommend me a good playlist. I looked up guides on the internet, added another character – a rat with mind control powers! – to my party. As someone who spends most of his time on a computer, managing tokens and moving pieces on a game board felt fun, because for once, something was just happening in my mind.

    And now, three years later, I defeated the titular Gloom – and finished the campaign. The warrior and the mage have long left the party and were replaced by a barbarian and a ranger, making this huge box feel like a living, breathing thing. I had a blast, and I’m kind of going to miss this game, with its fiddly mechanics, its supertiny tokens, its rules upon rules that just work together like clockwork…

    So it’s a good thing this game has a sequel. It comes in an even bigger box. It has even more weird rules. And it’s called Frosthaven. That’s right – Gloomhaven on ice. It’s the nerdiest shit, and I’m having a blast.