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  • Games of 2022

    Games of 2022

    Damn. What a year for gaming. And it’d be impossible to crown a game of the year if Elden Ring hadn’t come out. So without further ado, here’s some tips from me, a gaming expert, to you, an internet rando.

    Wanna play, without hyperbole, a true masterpiece? Elden Ring

    Had you asked me a year ago, Elden Ring was not on my radar. But this roleplaying game from the people behind the excruciatingly difficult Dark Souls series is really a masterclass in game design. It’s boasting a complete open world that just works by the way it’s laid out. There’s little to no hand-holding, no endless poorly written dialogue – you just boot the game and get going. It’s the best game since Breath of the Wild back in 2017 and it might even be better than that.

    The defining moment for me: about 10 hours in, I’m starting to get my bearings, but everything in this huge, huge, huuuuuge world is super dangerous. Like these two huge bears in this weird misty forest, for instance. I sneak past them, and suddenly find a little unassuming temple a bit behind them. I go inside the temple, find an elevator, and activate it. We go down… and down… and down… for what feels like 3 minutes straight. Then, suddenly, the tunnel through which I was descending opens up and I and up in am underground forest that’s so huge the stones on the fucking ceiling feel like a starry night sky. That’s when I realized: there was a fucking second world underneath the first one.

    I’m never finishing this game. But every month, I return to it, and lose myself for five more hours. It’s amazing.

    Wanna play the first decent 3D Sonic game in two decades? Sonic Frontiers!

    Man, Sonic’s had a rough go. It was so bad that the best Sonic the Hedgehog game in the last ten years was Sonic Mania – and that was made by a sega-hired team of romhackers. So cue my surprise that Sonic Frontiers, Sonic’s latest 3D game, is quite good! It’s set in an open world filled with springs and rails and while it makes no sense, it’s fun to run around in. Also, the battles are bonkers:

    I’m fully convinced this game just became good by accident, because honestly, nothing in it feels tuned, tested or thought-out at all, but this game feels like a Whopper when I’m hung-over: terrible, but lovely at the same time.

    The game for everyone – and yes that includes you, non-gaming cool person and/or grandparent: Curse of the Golden Idol

    I’m a bit torn on puzzle games: the ones I love, I friggin love, but those are few and far between. So I’m quite happy to like Curse of the Golden Idol quite a bit. The premise is best explained with an example: You get a painting of one dude pushing another dude off a cliff. Certain things are clickable and give you more information (the contents of the victim’s pockets show he’s carrying a syringe, for instance). Then the game asks a couple of questions and you have to answer them. Who killed who? And why?

    The game is rather short, with 11 of these paintings that get more complex as they go along. And the kicker: the paintings build on on each other, telling you a story featuring mysterious statues, cults and spontaneous combustion. It’s an amazing game and you, yes you, should play it.

    Wanna mix anchovies with nutella and actually LOVE IT? Marvel’s Midnight Suns

    Some genres should not be mixed, but the person who figured a Persona-Style “friendship simulator” in which you befriend 11 marvel characters (Wolverine! Iron Man! Niko… Nomura…?) would mix well with a card-based tactics battler is a genius.

    By all accounts, this game should not work. But that’s what they said about the Avengers movie back before it came out. Marvel’s Midnight Suns is amazing, and while it is not the best game of 2022, it is MY best game. No game has had more staying power this year, I’ve been eating pop-corn with Captain Marvel and then using her to punch Hydra bad guys for almost a month now and I feel like I could keep playing this for many months more.

    (Full disclosure, this might come off as if this game being good was a complete coincidence, but it was made by Firaxis, the people behind Xcom 2, a game I have poured 300+ hours in over the years honestly the game I would take with me to an abandoned island. So yeah, I knew I would fall for this one HARD).

    Wanna mindfuck your toddlers? Play Kirby: The Forgotten Land

    2022 was also the year in which my kids began to participate in the hobby that’s actively destroying my back. We played basically all the Mario games, but none of those made their little brains explode like Kirby did.

    So Kirby starts out innocently enough: a pink little puffball has a platformer adventure. A second player can play as what my kids affectionately called Banana Waddle Dee, a Waddle Dee with a Bandana, and not a banana, but whatever. And then this happens:

    Yep. It’s body horror for toddlers. As soon as this scene played, my kids were hooked. They wanted to defeat the big bad Leon – an evil lion. We fought for weeks and then, we finally defeated him. Only – GASP! – he wasn’t the bad guy at all, he was being controlled by an evil alien!

    So yeah, a lot of narrative firsts for my kids in this one. First piece of genre media? Check. First bait and switch? Check. First close encounters? Check!

    This is the game that made me enjoy playing with my children instead of just next to them. It was great, and even months later, they still ask me about Leon.

    Wanna feel smart? Play Signalis, Disco Elysium or Immortality

    These games will totally make you the life of the party – but only if the party is specifically:

    • A third-semester lit student party: Disco Elysium. This very, very verbose role playing game is a literature student’s wet dream. You can roleplay anything, from a decent cop to a rapey communist. On my playthrough, I was suddenly known as “regular cop”, which kind of says a lot about me. The story – essentially a murder mystery in a world that feels semi-based on clockwork orange – is a written work of art and one of the best things I’ll probably read in my life. Also, it was way too smart for me (and itself).
    • A first-semester film school party: Immortality. This game has you essentially scrubbing hours of footage from three movies to find out what happened to its main actress. The movies are from the 60s, 70s and 90s and are recreated perfectly, which is no small feat considering this game was made by a game studio. The illusion of analysing found footage works perfectly, and when the supernational elements started trickling through, I got chills so bad I had to turn off my PC. (You can play this on your tablet/phone/whatever if you have an active Netflix subscription, so there’s no reason for not trying this out)
    • A 2002 LAN party: Signalis. This retro horror game tells a story that feels like a mixture of Neon Genesis Evangelion and the first Metal Gear Solid. Like Elden Ring, it knows that less is more, and doesn’t beat you around the head with endless explanations or walls of text. Let’s be honest: The sparsity of prompts like “Jump into the meat grinder? YES / NO” are what really makes them work.

    Do you play way too many games, but do you also want to play many, many more? Get a SteamDeck!

    2022 was the year of the Steamdeck, essentially a portable Linux handheld built for gaming. I preordered one in 2021 because I had a feeling I would like it (and I have a thing for handhelds), but this ended up changing my life. All the games on this list, I played on this device. I invested in a Dock that connects it to my TV. I even dabbled in Linux to get the most out of it. It’s not a cheap device, but it’s been the best bang for my buck in years.

    Honourable mentions

    • Do you like unfinished games that still draw you in? Try Pokémon scarlet of violet, the buggiest pieces of shit I can’t help but love.
    • Do you yearn for your days in college? Try Two Point Campus, a university simulation game in which you train cooks, clowns, spies and wizards. Because why not.
    • Do you like to feel like an idiot? Play Starcraft 2 competitively and feel bad when you squander your entire army to another fucking marine push.
    • Do you wanna finally play the game the kids are playing, but are you scared that the kids are too good? Play Fortnite Zero Build – the most popular game in the world, minus the building. You know, the part the old geezers (like myself) are bad at.

    Man, 2022 was an amazing year for games. I probably forgot at least five I completely devoured the last year.

  • 2022s favourite TV moments

    2022s favourite TV moments

    2022 is the year in which my kids got older and the pandemic died down and I finally started watching TV again. Yay! So without further ado, here’s some randomly assorted TV stuff I loved this year.

    First off: SO MANY INTROS!

    2022 was the year of the amazing TV intro. Here’s a few:

    I think Severance has the best intro. I’m not done writing about this show yet!

    Season 2’s intro is amazing, and so dense, an art student could write an essay about it.

    Technically not this year, but whatever, this song slaps.

    Better Call Saul’s Ending

    Remember when Breaking Bad ended 2 episodes before it actually did? Better Call Saul fixed this by reaching its climax about 5 episodes before ending and then creating an incredibly powerful epilogue that is basically the essence of the show.

    And it gave us this incredible scene:

    https://www.youtube.com/watch?v=fm0tKZs-XCk

    Severance. Like, all of it.

    Severance was probably my favourite show of the year. It was at the same time hilarious, dark, absurd and incredibly touching. If you watch anything released this year, this show about people who surgically separate their work selves from their private selves should be it.

    Yellowjackets for being a better LOST

    Yellowjackets is a show about people stuck in the wilderness after a plane crash juxtaposed with their lives many, many years later. Sounds like a certain show I love? That’s because it is. Only it’s better, because it has teenage drama mixed with cannibalism and it doesn’t just try to be like Stephen King, it is.

    https://www.youtube.com/watch?v=A5xkrmem8P4&t=9s

    White Lotus

    I got a bit late to the White Lotus party, but that meant I could binge-watch the first season and start season 2 in one go. And boy, did I binge-watch the first season and start season 2 in one go! The White Lotus revolves around wealthy families visiting fancy resorts and the cringe-worthy problems that ensue. These include but are not limited to getting the wrong room, drugs-so-many-drugs and pooping in suitcases.

    And it features a very unhinged Jennifer Coolidge:

    I finally got around to watching Succession

    Succession had been on my list for ages, but I just didn’t have the brain for prestige drama. But this show about the, um, succession of a huge media empire is amazing. I secretly think it’s where Veep’s dialogue writers went after that show ended, because boy, there’s some amazing dirty words being said by some amazing actors.

    But at the core, it’s not about the jokes, or about Kieran Culkin’s hilarious performance – Succession is a very recognisable family drama. There’s three seasons out, I’m halfway through the second season but I’m savouring any moment. If you don’t care about spoilers (but you totally should), here’s a scene:

    Guilty pleasure of the year: Stranger Things

    Because of how cool it is to like Stranger Things, it’s not cool to like Stranger Things. Go figure. I had actually given up on this show, but as soon as I had finished the fourth season’s first episode, I knew the love was just sleeping. Season four pulls the team apart in multiple substories, one which I skipped because it suuucked (sorry, Hopper). And in hindsight, the other two stories weren’t so great, either. But god damn if this isn’t one of the best-produced shows in the world right now. Even if the actors and every word they say are the worst.

    I mean look at that scene – probably the most iconic one of the entire season. It doesn’t make a lick of sense. Max hurts Vecna. She runs back to the gate, giving the impression of being chased. But she’s not chased, Vecna just stands there. And stands there. And she looks back. So she knows!

    But god damn if tears weren’t running down my fucking cheeks watching this INCREDIBLE episode.

    Show I am most conflicted about: The Boys

    The Boys – the show about superheroes that depict them the way they are (fascist) – is pretty much what reinvigorated my passion for television. It’s tense, funny, dark – and a perfect counter to my current Marvel fatigue. And with Stormfront, it has one of the most daring characters I’ve seen all year. Spoilers below:

    But by the time I got halfway through season three, I started feeling Boys fatigue, too. Maybe I shouldn’t have binged it. Maybe the whole Soldier Boy plotline didn’t resonate with me. I think the fourth season will tell.

    For shame award: benching This is Us

    So I (finally) watched the first episode of “This is Us”, a family drama. It was the perfect pilot. It was so perfect, that I quit watching. Oops. I’ll probably get around to this show in 2023, but there’s just so. Many. Episodes…

    Rediscovered from my childhood: Battlebots

    When I was a teen and the weather was good, our TV could receive ITV. And ITV had “Battlebots”, a show in which home-made robots duke it out for fame and glory.

    Well, it’s on Netflix now. And I watched a whooooooole lot of it.

    Best stuff to watch while cooking: Starcraft 2

    2022 was also the year in which I watched a whole lot of Starcraft 2 while cooking, cleaning or whatever menial task comes to mind.

    My love for the best game I suck at was reinvigorated in 2022. Maybe in 2023, I’ll finally become good at it?!

    Anyway, this was my 2023. There’s some honorable mentions, like finally getting around to watching “Kidding” and finding it “just fine”. Or catching up on Rick and Morty and seeing a rollercoaster in quality. Or half a season of the crown, which is turning into “Breaking Bad with Royals”.

  • Better Call Saul – a eulogy

    Better Call Saul – a eulogy

    It’s an odd thing, finishing a TV show. As someone who’s been writing for the same series for about six years now – granted, we’re not high concept drama but a long-running medical – I can’t imagine how hard it must be to write something that not only pleases yourself, but all the people involved in making the show – and in the end, the crowd. There’s so much riding on those final minutes! I mean, people still talk about the final scene of the sopranos (don’t stop! believing!) or LOST (we’ve been waiting for you). This is your last chance to reveal your hand. If you’re too obvious, people will think you’re an idiot. If you’re too open, they will think you didn’t know what story you were telling – and then think you’re an idiot.

    When Breaking Bad ended, I wasn’t worried. The third to last episode, Ozymandias, was an incredible piece of television, a riveting hour in which Walter White’s entire house of cards came crashing down and almost ever promise the show made in its five previous seasons was fulfilled. For me, the show ended with that episode, and the two following episodes were an epilogue in which they would tie up Walter White’s and Jesse Pinkman’s relationship about a year after Ozymandias.

    Now, with Better Call Saul, we have a similar story construct: throughout the show’s six seasons, there’s black in white scenes which function as a flashforward teasing Saul’s life after the events of Breaking Bad. The show itself, however, takes place before Walter White ever happened. For about five seasons, the black and white scenes are nothing more than fluff. Very little happens, and while watching Saul’s relationship with his brother, with Kim, with Lalo, you kind of forget about it.

    As the series progressed, I grew increasingly worried. The further we went along, the more the show – which started as a courtroom drama – revolved around the doings of Gus Fring and Lalo Salamanca, two drug baron rivals who had very little to do with our main character. And when a showdown between Lalo and Saul finally happened five episodes before the series would end, I was scared of the consequences. Was this the endgame of this show? A showdown between Saul and a dude selling meth?

    Turns out, I shouldn’t have worried. An episode later, the Lalo storyline ended. A new conflict – one which had been subtly brewing under the surface for six seasons – was established. And this conflict pushed the story into the future realm of black and white.

    Breaking Bad’s and Better Call Saul’s cinematography is amazing. I could watch scenes from these shows all day just to admire how they were shot. They are often daring and linger on things a smidge longer than anyone would dare, and this is especially true of the final episode, which – with a few exceptions – are entirely in black and white.

    It’s consistent storytelling, and it’s such a rare thing. Anyone in. the industry in their right mind would say that after one episode, the show had to switch back to its vibrant colour palette. But it never did. They had a concept and they stuck by it.

    And it pays off: Better Call Saul absolutely nails the ending. The final five episodes are the best the show has made. And the finale not only finishes the series, but give an organic extra layer to Breaking Bad’s ending without retconning what arguably was and is the best show ever produced on television (fight me).

    There’s so much more to say about Better Call Saul (and Breaking Bad), and I think I deserve a spanking for not writing at least three more pages about Kim Wexler, one of the most interesting characters on the show, portrayed by Rhea Seehorn. So I’ll just leave this here:

    https://www.youtube.com/watch?v=fm0tKZs-XCk

    See that performance? See how they frame that? See that hand? What madman who do this? And why aren’t we all doing it?!

  • Breaking Bad / Better Call Saul

    So I just finished the final episode of Better Call Saul. What an ending. I’m blown away – as I expected. The entire series may not have been quite as good as breaking bad, but it was the best thing I watched on television nonetheless.

    It’s weird that this show is over. I’ve spent 13 years in New Mexico, following two stories about people reinventing themselves and finding out who they are. Oh, and about drugs and money. And now it’s just gone. No more unexpected plot twists. No more incredible montages. No more wonderful, drawn-out cinematography and storytelling that takes its time.

    Albaquerque, I’m gonna miss you.

  • Until Dawn

    Until Dawn

    Like any selfrespecting author, there are plenty of things I absolutely hate about myself. But nothing is more annoying than my inability to deal with the horror genre. Yes, I’m a scaredy-cat – and never has this been more annoying than during my time with the PS4 horror game “Until Dawn”.

    Because god damn, that game is good.

    The premise is deviously simple: Until Dawn is a choose-your-own-adventure-style horror game, an interactive movie in which you alternate between eight teenage cliches as they try to survive a particularly gruesome night. So far, there’s been ghosts, werewolves, clowns, and – because the game keeps asking what I find scariest of all – a whole lot of scarecrows. God damn I hate scarecrows.

    So how does this work? It’s quite easy: you play “scenes” from what is essentially an eight hour horror epic and sometimes, the game will ask you to make mistakes. Do you want Ashley to crush Chris superhard or do you want to give him the cold shoulder? Do you want to shoot a squirrel for fun? Watch out, that squirrel might just give you a bloody wound which a particularly scary clown murderer can smell five hours later.

    You win the game if, at dawn, all characters survive. But it’s also impossible to know what will kill them or not. And that’s where the fun is: Wondering what the repercussions of your micro-decisions will be. The characters are all perfectly tailor-made to kind of *want* to kill them, but they’re also kind of endearing in their own right – because their dialogues are incredibly witty. It makes role-playing as “the cool jock with abandonment issues” all the more fun – and it’s amazing to see him hung from a meat hook later on.

    RIP Matt, we hardly knew ye.

    So yeah, I love this game. But I play it five minutes at a time with cozy music in the background. And if one more ghost suddenly jumps on the screen, I will lose my shit and hurly my controller at the TV.

    I can’t wait for the sunrise to come and release me. Fuck this game. Fuck this amazing game.

  • Homemade Arkham Utensil

    Homemade Arkham Utensil

    I have a confession to make: I’m one of those people who got *really* into board games during the pandemic. Like, spend way too much cash on games like Root and Scythe, supercomplicated games you ideally have to have four players to play, which is ironic, because there’s only two people who can read in my household and we weren’t supposed to have people over.

    Suddenly, our house was littered with cardboard boxes containing meeples and coins and dices and oh my god these games are absolutely terrible to set up, aren’t they?!

    Thank God we had a second lockdown. One in which I decided that maybe I should get into woodworking. Because as it turns out: these two hobbies are pretty compatible!

    So it was obvious that one of my first projects was going to be something to clean up the table on our weekly Arkham Horror nights. Arkham is one of those games I pimped up the wazoo with custom-made tokens, arrow markers, session cards, etc. And I made it my mission to have them neatly stored on the side of the table so they don’t interfere with the game – and look cool doing so.

    This is how it started – with a few scraps of wood

    It had to hold eight kinds of tokens, and three sets of cards, two of these horizontally (the so-called act and agenda decks, which advance the game) and one vertically (the scenario overview, which tells you what the game’s symbols – essentially its dice rolls – mean in this scenario). The cards have to be visible at all times, the tokens have to be easily reachable so you don’t have to look for the right one. As an added bonus, I wanted to include the “mythos deck” in this utensil – the deck you pull a card from at the start of every turn, but I quickly dropped it because there was no way to do it elegantly.

    In essence, I made a box with five compartments. Originally, I wanted to divide one of these compartments into three more, and prepared all the pieces too – but that didn’t work because of how I did the lid. I gotta say: I love the lid. It doubles as a lectern that holds the cards and makes this box look hella unique.

    So I made some measurements and took them to class (I made this utensil in a workshop). There, the teacher handed me some leftover wood and essentially threw all the measurements out of the window. The rest was really quite unspectacular: we cut the wood to size, partially by table saw, partially by hand. Then I routed out the compartments and the lid, chiseled the sides to fit said lid, and grinded for what felt like ages before gluing everything together.

    After what felt like hours of careful chiseling, the lid fit.

    In the end, I slathered wax on it, which I will never do again because it was a smelly mess and it kind of cheapens the whole deal. But hey, at least I learned something.

    It’s not perfect by any means – I made some chiseling mistakes and the routing was off by a millimeter, creating a crooked look for the compartments if you look at it from above, but god damn it’s my first project and there’s nothing in this world that looks like this and I love it like a widdle baby.

    It works! It woooorks!
  • Final Fantasy IX

    Final Fantasy IX

    I’ve been replaying a lot of Final Fantasies lately. It started with 12 (the zodiac age!), a japanese star wars; then I switched to 7 (the remake!), the edgiest of the bunch barring 8, and then I landed on nine. And man, I love Final Fantasy IX.

    When it came out in 2000 (a few years before I had a PlayStation and could actually play the damn thing at full-speed and not emulated on a PC without a dedicated GPU), Final Fantasy IX was supposed to be a victory lap of what was arguably one of the most successful video game series of the 90s. It had all the tropes and then some. And man, teenage me looooved me some tropes.

    Now that I’m older, I enjoy Final Fantasy IX differently. I enjoy its incredibly rich world. Its amazing characters, who, like no other Final Fantasy, can carry both the comedy and the tragedy embedded in the wonderful script. And man, that music… it’s something else.

    Unfortunately, it looks like a playstation game. Because it is. It’s got the crude models, the blocky backgrounds, that weird floaty polygon effect that happened because 3D graphics were just out of the Playstation’s reach. And because I always played it on a Playstation console (or a vita), I could do squat about it.

    But now, for the first time in ages, I have a PC. And I can mod it.

    Enter the Moguri Mod, a modification bigger than the game itself that, with a few clicks, transforms the game in widescreen and wonderful HD. Suddenly, those blocky backgrounds look the way they were intended, like wonderful paintings of beautiful locales; the music sounds amazing, and the character models… them polygons don’t float, man.

    Just click the link and look at the trailer and tell me that ain’t the most precious thing ever!

    Final Fantasy IX is my happy place. And now it’s a happy place that doesn’t look like shit.

    PS Quina is the absolute best character ever and I won’t be convinced otherwise.

  • Arkham Horror – the card game

    Arkham Horror – the card game

    If the amount of posts in the last years haven’t been an indicator: I’ve been busy. Between an incredibly demanding but rewarding job, a family with children and a global fucking pandemic, there’s been way too little time for fun. Not because there is no time – worse: when the time is there, I have no energy for it.

    And yet, over the last year, I’ve always been able to squeeze in a round of Arkham on Sunday nights.

    For those wondering: Arkham Horror is a board game universe, set in the roaring twenties, that loosely draws on an indiana jonesized version of the infamous horror stories by H.P. Lovecraft. They usually involve archetypes (the mobster! the street urchin! the millionaire!) battling against cosmic beings that are very hard to spell. Arkham Horror has three boardgame versions (I’ll probably write something about the excellent third edition sometime) and the reason I’m writing this: a card game.

    Now I’ve been burnt by card games. Summer of 2000, fifteen year-old me spent all his hard-earned money on Magic: The Gathering cards. So let’s just say I was a bit hesitant. But one argument swayed me: the cards in these packs are fixed. You know what you’re going to get.

    And what you get is quite amazing. You get an interactive story in multiple parts, where the first session might have you start in a local town investigating a disappearance – and then eight sessions later you’re in outer space fighting witches and a cosmic fucking being. Things go delightfully off the rails, all the odds are stacked against you, but even if you lose, the story somehow goes on. It’s choose your own adventure meets deckbuilding and it’s delicious. And how’s the deckbuilding, you say? Well it’s quite the thing. One campaign, I took the millionaire – whose special power is, you guessed it, having a small fortune – and turned him into a philanthropist. Another campaigned, I played a boxer that could draw cards whenever he punched a monster – cards that of course lead to more punches being dealt.

    It’s storytelling times three through cardboard, and it’s completely my thing. Firstly, every Sunday evening, we experience a story simply by arranging cards on the table and reading some texts, like a form of D&D lite. Secondly, we choose characters and build them using cards that enhance their innate traits, as if we were equipping them in an RPG. And thirdly, we play those cards, battling hordes of enemies, in an order that causes stories to emerge out of nowhere. In one turn, I shoot at a monster and miss, but then I play a card and suddenly my bullet ricochets into the cultist next to him. It’s so much fun.

    So yeah, Sunday nights are for battling ancient ones now. If anyone wants to join, grab your tommygun and join the fun!

  • World Chess Champion Garry Kasparov on How to Build Confidence

    World Chess Champion Garry Kasparov on How to Build Confidence

    Garry Kasparov and his long-time rival Anatoly Karpov—two of the greatest chess players of all-time—took their respective seats around the chess board. The 1990 World Chess Championship was about to begin.

    The two men would play 24 games to decide the champion with the highest scoring player being declared the World Chess Champion. In total, the match would stretch for three months with the first 12 games taking place in New York and the final 12 games being played in Lyon, France.

    Kasparov started off well, but soon began to make mistakes. He lost the seventh game and let multiple victories slip away during the first half of the tournament. After the first 12 games, the two men left New York with the match tied at 6-6. The New York Times reported that “Mr. Kasparov had lost confidence and grown nervous in New York.”

    If Kasparov was going to retain his title as the best in the world, it was going to take everything he had.

    “Playing Kasparov Chess”

    Josh Waitzkin was a chess prodigy as a child and won multiple U.S. Junior Championships before the age of 10. Along the way, Waitzkin and his father had the opportunity to connect with Garry Kasparov and discuss chess strategy with him. In particular, they learned how Kasparov dealt with remarkably difficult matches like the one he faced against Karpov in the 1990 World Chess Championship.

    Waitzkin shares the story in his book, The Art of Learning (audiobook).

    Kasparov was a fiercely aggressive chess player who thrived on energy and confidence. My father wrote a book called Mortal Games about Garry, and during the years surrounding the 1990 Kasparov-Karpov match, we both spent quite a lot of time with him.

    At one point, after Kasparov had lost a big game and was feeling dark and fragile, my father asked Garry how he would handle his lack of confidence in the next game. Garry responded that he would try to play the chess moves that he would have played if he were feeling confident. He would pretend to feel confident, and hopefully trigger the state.

    Kasparov was an intimidator over the board. Everyone in the chess world was afraid of Garry and he fed on that reality. If Garry bristled at the chessboard, opponents would wither. So if Garry was feeling bad, but puffed up his chest, made aggressive moves, and appeared to be the manifestation of Confidence itself, then opponents would become unsettled. Step by step, Garry would feed off his own chess moves, off the created position, and off his opponent’s building fear, until soon enough the confidence would become real and Garry would be in flow

    He was not being artificial. Garry was triggering his zone by playing Kasparov chess.

    —Josh Waitzkin, The Art of Learning

    When the second half of the World Chess Championship began in Lyon, France, Kasparov forced himself to play aggressive. He took the lead by winning the 16th game. With his confidence building, he rattled off decisive wins in the 18th and 20th games as well. When it was all said and done, Kasparov lost only two of the final 12 games and retained his title as World Chess Champion.

    He would continue to hold the title for another 10 years.

    “Fake It Until You Become It”

    It can be easy to view performance as a one-way street. We often hear about a physically gifted athlete who underperforms on the field or a smart student who flounders in the classroom. The typical narrative about underachievers is that if they could just “get their head right” and develop the correct “mental attitude” then they would perform at the top of their game.

    There is no doubt that your mindset and your performance are connected in some way. But this connection works both ways. A confident and positive mindset can be both the cause of your actions and the result of them. The link between physical performance and mental attitude is a two-way street.

    Confidence is often the result of displaying your ability. This is why Garry Kasparov’s method of playing as if he felt confident could lead to actual confidence. Kasparov was letting his actions inspire his beliefs.

    These aren’t just feel-good notions or fluffy self-help ideas. There is hard science proving the link between behavior and confidence. Amy Cuddy, a Harvard researcher who studies body language, has shown through her groundbreaking research that simply standing in more confident poses can increase confidence and decrease anxiety.

    Cuddy’s research subjects experienced actual biological changes in their hormone production including increased testosterone levels (which is linked to confidence) and decreased cortisol levels (which is linked to stress and anxiety). These findings go beyond the popular fake it until you make it philosophy. According to Cuddy, you can “fake it until you become it.”

  • When the 80/20 Rule Fails: The Downside of Being Effective

    When the 80/20 Rule Fails: The Downside of Being Effective

    Audrey Hepburn was an icon.

    Rising to fame in the 1950s, she was one of the greatest actresses of her era. In 1953, Hepburn became the first actress to win an Academy Award, a Golden Globe Award, and a BAFTA Award for a single performance: her leading role in the romantic comedy Roman Holiday.

    Even today, over half a century later, she remains one of just 15 people to earn an “EGOT” by winning all four major entertainment awards: Emmy, Grammy, Oscar, and Tony. By the 1960s, she was averaging more than one new film per year and, by everyone’s estimation, she was on a trajectory to be a movie star for decades to come.

    But then something funny happened: she stopped acting.

    Despite being in her 30s and at the height of her popularity, Hepburn basically stopped appearing in films after 1967. She would perform in television shows or movies just five times during the rest of her life.

    Instead, she switched careers. She spent the next 25 years working tirelessly for UNICEF, the arm of the United Nations that provides food and healthcare to children in war-torn countries. She performed volunteer work throughout Africa, South America, and Asia.

    Hepburn’s first act was on stage. Her next act was one of service. In December 1992, she was awarded the Presidential Medal of Freedom for her efforts, which is the highest civilian award of the United States.

    We will return to her story in a moment.

    Efficient vs. Effective

    You get one, precious life. How do you decide the best way to spend your time? Productivity gurus will often suggest that you focus on being effective rather than being efficient.

    Efficiency is about getting more things done. Effectiveness is about getting the right things done. Peter Drucker, the well-known management consultant, once encapsulated the idea by writing, “There is nothing so useless as doing efficiently that which should not be done at all.”

    In other words, making progress is not just about being productive. It’s about being productive on the right things.

    But how do you decide what the “right things” are? One of the most trusted approaches is to use the Pareto Principle, which is more commonly known as the 80/20 Rule.

    The 80/20 Rule states that, in any particular domain, a small number of things account for the majority of the results. For example, 80 percent of the land in Italy is owned by 20 percent of the people. Or, 75 percent of NBA championships are won by 20 percent of the teams. The numbers don’t have to add up to 100. The point is that the majority of the results are driven by a minority of causes.

    The Upside of the 80/20 Rule

    When applied to your life and work, the 80/20 Rule can help you separate “the vital few from the trivial many.”

    For example, business owners may discover the majority of revenue comes from a handful of important clients. The 80/20 Rule would recommend that the most effective course of action would be to focus exclusively on serving these clients (and on finding others like them) and either stop serving others or let the majority of customers gradually fade away because they account for a small portion of the bottom line.

    This same strategy can be useful if you practice inversion and look at the sources of your problems. You may find that the majority of your complaints come from a handful of problem clients. The 80/20 Rule would suggest that you can clear out your backlog of customer service requests by firing these clients.

    The 80/20 Rule is like a form of judo for life and work. By finding precisely the right area to apply pressure, you can get more results with less effort. It’s a great strategy, and I have used it many times.

    But there is a downside to this approach, as well, and it is often overlooked. To understand this pitfall, we return to Audrey Hepburn.