Category: Work

  • The Interview

    The Interview

    So! I made another game!

    Actually, I made this back when my online portfolio launched, but it had kind of fallen by the wayside because I was busy doing other things (like work).

    So what is it?

    I made a text adventure to promote myself. It’s a rush job consisting of weird ideas, experiments with multiple endings, variables and flags, and 40 degree fever. Play at your own risk.

    The game’s made with Twine, which is a really cool (and noob-friendly) program for this kind of stuff. I’ll probably make a real text adventure at some point, but seeing how this has taken me most of a weekend to get done, it’s probably going to have to wait a bit.

    So what’s this game look like from the inside?

    Screen Shot 2015-11-30 at 09.08.42This is the main structure. Every square has some form of text in it.

    Screen Shot 2015-11-30 at 09.08.55Enhance! I actually set out to make a regular branching dialogue. In hindsight, a lot of the game ended up more visual novel-y (and thus straightly structured) than I wanted because I got lost in endless descriptions of random stuff. What can I say, I love world-building.

    Screen Shot 2015-11-30 at 09.08.59And this is what some snippets look like up close. The hard part about Twine was that they just released a 2.0 and everything I knew from 1.X was redundant – yet still annoyingly present in the Google cache. Figuring out how to get multiple variables to trigger at the same time (which was important for the actual interview part) was a real bitch.

    So there you have it. Alternatively, you can download the source file (which is actually just a .html, rendering all of this infinitely less cool) and import it into Twine yourself.

    In summary!

    By the way, there’s quite a bit of other stuff on the portfolio that’s worth checking out. I’ll probably go into detail about that somewhere down the line!

  • Friday Quote

    The guilt gnawed inside of me, nibbling at my throat, its spikey fingers clutching my lungs.

    “I’m so sorry”, I said.

    She looked at me. An incredulous frown formed on her face. “You’re dying. You don’t need to apologize to anyone.”

    I wanted to punch her. Instead, I just looked at the floor again and let the guilt devour me.

    (From: The Back of my Mind)

  • Quote Friday

    Her feet slipped, the world swiftly snapped in half, and she crashed into him. And as Penny saw her mother rushing towards her, she realized the truth: No amount of damage control that could fix this.

    (From: “The Back of My Mind”)

  • Friday Quote

    In a flash, Sonia is wide awake. A look of horror on her face, she squirms free of her constraints and grabs the nurse. His arms flail around wildly, trying to grab her and push her down, but Sonia has the upper hand. Blood runs over her fingernails as they dig deeper and deeper down the nurse’s eyeballs. Then, she strangles him until he is dead.

    (From a horror project I’m working on)

  • Friday Quote

    Zusammen stellen sich YUSSUF (9) und sein Lehrer PIET (28) die Frage: Was heißt es, Deutsch zu sein? Muss man die Bundesliga schauen? Karneval mögen? Wie pünktlich muss man sein? Sind Oktoberfest und Eisbein Pflicht – und wenn ja, was heißt das für Muslime? Muss man Goethe lesen, oder reicht Kästner? Wie viel muss man wissen von Adolf Eichmann, Hannah Arendt und Anne Frank? Und: Wie gut muss man im Deutschdiktat so sein?

    (From a German movie project I’m working on)

  • Another tiny game

    Another tiny game

    Hey everyone,

    I made another tiny game thanks to the wonderful tutorials on the Unity website. This one was slightly trickier than the last, but I had tons of fun making it. I’m currently trying to figure out how to best proceed in this direction – how to move away from the tutorials and really start making my hands dirty.

    About the game: It’s a 2D roguelike (i.e. randomized game that’s out to kill you) in which you gather food and dodge zombies. So many tropes! I feel like a regular indie developer!

    • Play the game in your browser (unless you use Chrome): Click!
    • Download the game on your computer (unless you use Mac): Click!

    I’m really sorry, Mac users who browse with Chrome. You and I, it just wasn’t meant to be.

  • Panta Rhei

    Good news everyone!

    Panta Rhei, an animated short I’ve been writing together with director Wouter Bongaerts and producer/studio Creative Conspiracy, has been granted development funding by the Flemish Audiovisual Fund (VAF). This means we’ll be able to continue our hard work on the screenplay for what will hopefully be another kick-ass story.

    Here’s the story’s logline, courtesy of Wouter:

    Stefaan is tormented by water that keeps seeping into his life. A flooded basement, leaking faucets, endless rain. He tries to flee the water – just like the stranded whales he studies.

    And here’s a piece of breathtaking art:

    12144936_10203924212826009_8247531981635616655_n

    Of course, the road ahead is long, but just for a moment, we get to take a tiny breather and enjoy a tiny piece of reassurance. Someone out there supports our work – and we’ll work our butts off to make them happy.

  • Austria

    Austria

    People often romanticize being a writer. They think it’s just chilling in a log cabin somewhere in the mountains, sipping from a steaming cup of coffee and letting the words flow onto the virtual Macbook paper while people outside wait eagerly to devour what you’ve come up with.

    The truth, unfortunately, is slightly different: Mostly, writing is sitting in your office keeping warm on instance soup, trying not to browse Youtube as you wonder what will kill you first: The cold or the existential angst of being a failure in life.

    Mostly.

    Sometimes, you actually do get that cabin in the mountains. And when you do, you have to go for it. That’s how I ended up in Austria, near the border to Italy, surrounded by four dogs and a whole lot of mountains.

    And that’s where I was that guy. The romantic writer in the cabin, sitting at his computer and writing, developing something cool with colleagues, petting dogs, baking cakes, watching Star Wars and then going out to watch the actual stars.

    Okay, I was that guy plus baking and geeking out.

    Pretty cool, nonetheless.

    IMG_20151003_124418093

  • Mia on TV

    Mia on TV

    It’s been a bit quiet on the Mia front – which is normal, seeing how a) we’ve been hard at work at our next project and b) it’s been two years since the short was released.

    (Jesus? Has it really been that long?)

    (You’re growing old, man.)

    Mia, however, is not dead and buried. A while ago, we were surprised to see the short pop up on Belgian on-demand television. And now, I’m proud to announce that Mia will be screening on actually, non-demand TV next Sunday!

    So check your TV guides, get a tiny bag of potato chips and enjoy those nine minutes.

    In the meantime, here’s the trailer:

  • (Smells Like) Teen Fiction

    I’m working on something. It features these two snippets:

    “Penny wanted to reply she would take Adele’s word for it, but before she could, a microphone screeched, and a crackling voice that sounded like it came from a can of peas echoed all around the pool.
    “Good afternoon! And welcome to the start of the new polo season.”
    The crowd burst into cheers. Penny smiled as she heard Marco’s familiar voice. Marco was a former Arndt student. He was twenty-one, studied radio at the free university and commented small-time sports events his free time. He felt as much a part of the team as any of the girls, and half the team had at some point had a secret (or not so secret) crush on him. Penny was ashamed to say she had been one of them. Marco had been charming and respectful as he let her down. Penny had never felt her heart break so gracefully. “

    And

    The girl knelt down in front of the wheel chair. Penny watched her wet hair drip all over the table. Drip, drip, drip. “I’m Freddie”, said the girl.
    Freddie. Penny would remember Freddie. She would find out where Freddie lived. She would come over to Freddie’s house. Pour acid on Freddie’s face while she was asleep. She would watch as Freddie screamed, her freckled skin smoldering to leather, her flaming red hair curling up and withering. Freddie would be beautiful no more. No more and never again.
    “Pleased to meet you”, Penny said.

    So yeah. Basic teenage fiction.