The Legend of Zelda – Breath of the Wild

Sometimes, things come together nicely. Case in point: Pre-ordering a Switch – Nintendo’s console-handheld-hybrid – and having it come out three days after my brain surgery (more on that soon). I was hospitalised for three weeks with nothing to do but to practice closing my eyelid, smiling and walking in a straight line, and the Switch and Zelda gave me something to look forward to.

And boy, was this something. Breath of the Wild does away with ninety percent of the core Zelda tropes, strips it of the baggage the series has dragged along over the course of thirty years, and just delivers a breathtaking open-world experience that’s all about exploration – and all that without even needing a minimap.

It’s amazing. After two hours of a very open-ended tutorial, you have all the skills you need and one quest in your log: Kill Ganon. You can just storm Hyrule castle and have a go at him. But that’s not where the fun is at – it’s in discovering the world, looking for shrines (this game’s version of miniature dungeons) and using whatever means the game’s environment gives you to defeat the baddies and grow stronger.

And while there is a lot of that, it never gets old. There is a seemingly endless stream of content to explore, from lava-filled lands to scorching deserts and jungles and plains. I couldn’t stop myself from discovering every nook and cranny and even after 40+ hours of playtime, I still felt surprised at all the creative situations the game threw me in.

And then, when I finally stormed the castle, armed to the teeth with the finest armor and the best weapons, it felt like catharsis.

I don’t know if the Switch will be worth it in the end – the console feels very bare-boned as it is – but Breath of the Wild is a true classic. This might just be the best Zelda ever made. And it’s certainly going to be the one I come back to most often.

I seriously couldn’t wish for any other game at a time like this.


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