Assassin’s Creed – Odyssey

Remember how I wrote about Assassin’s Creed Syndicate, and how somehow I keep playing those games? Yeah me neither so here’s a link.

Suffice it to say after Syndicate, I did quit playing these repetitive map games. I did not play Origins, nor did I ever want to – even if it was advertised as “new and improved”. I had had my fill of the franchise, didn’t care about Egypt – and especially with Breath of the Wild revolutionising the 3rd person adventure genre, it just didn’t interest me.

Then came Odyssey. An Assassin’s Creed game set in ancient Greece? Count me in?

And boy, is it a doozie. This game has just about everything. A gargantuan map spanning all of Greece. A boat. A leveling system. A skill tree. Mercenaries. A (very cool) cult for you to hunt and destroy. Dialogue trees. Player choice. A female protagonist – Kassandra! And: No minimap!!

At first, I dove right in there. I wondered why I ever fell out of love with the franchise in the first place. It was like a second honeymoon, and I had a lot of fun destroying barbarian camps and the like.

About thirty hours in, I had probably killed about a million barbarians, and had uncovered about a third of the map. Boy, this is a marathon, I thought, and made Kassandra visit Marathon. I was still feeling it, thinking this journey would lead somewhere.

Then, about fifty hours in, I started growing weary. A couple of really promising plotlines started heading in a direction that was an immense disappointment for a fifty hour investment. And lo an behold, an hour later, the plot had completely derailed (without spoiling anything, let me just say “Pythagoras” – those who played the game will know what I mean).

Boy, do I feel kind of burned. Yes, riding across Greece is a thrilling experience, and the vistas are as beautiful as ever. But somehow, I can’t enjoy them anymore, knowing the story has completely derailed. It just killed my genuine investment in Kassandra – and thus, in the entire game.


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