“Nulla e reale; tutto e lecito. Requiescat in pace.” (Ezzio) At the end of my Assassin’s Creed review, I asked where my game was. Assassin’s Creed was an awesome tech demo – it was just too repetitive to be called an actual […]
“Be at peace now. Their words can no longer do harm.” (Altair) Let me just get this out of the way: I played Assassin’s Creed in the Summer of 2011 – four years after the game’s release. At this point, two direct […]
I’ve always had a weakness for those damned Grand Theft Auto games. They were incredibly fun to play. Sure, they were moral garbage, but for a last-generation video game, that garbage was very fulfilling and immersive. I had one gripe, though: as […]
As far as telling stories goes, there’s certain things video games can do that movies can’t. Because video games are a relatively new medium, however, we rarely see these things. Video games tend to copy movies in their way of telling stories: […]
Whoever had thought it would become so big, back in 1998? I surely didn’t. I was thirteen when I first became acquainted with Starcraft: no zits yet, but hair growing already. I had been a fan of the Warcraft franchise (Warcraft 2 […]
I still remember my praise for Super Mario Galaxy when I first played it back in 2007. It was winter, we didn’t want to go out, so we cuddled on the couch wile playing the fat plumber’s latest installment. I was Mario, […]
Now there’s a job I would not have wanted: creating Bioshock 2. The first installment of the game was nothing short of revolutionary – toying with us the way only an interactive form of medium can do – so, even with the […]
As you undoubtedly know by now, I have a soft spot for a consistent narrative in video games. It’s something video games – as opposed to the other media I review – severely lack, and in my opinion one of the key […]
You’re a fan, or you’re no fan. As far as LOST goes, I am a fan: I faithfully watch the episodes over and over looking for clues, write stupid reviews that rave on and on about the tiniest little things, I listen […]
Never before have those three words – “Would You Kindly?” – had such an impact on a video game. Bioshock delivered me a rock solid ride that was just long enough, and touched me at a weak spot: narrative in video games. […]